Vmaps take a couple hours..so..I get to sit around with my thumb up my butt for awhile here.
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Soon as I finish waking up..starting work on getting 4.3 up for testing. Hoping I can get it all cleaned up by the end of the night and get the client download up.
Makin coffee..eating..etc then I'll get working on it.
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Hope everyone has a merry xmas (if you celebrate it). We do here..so I'll be taking a couple days off to do that.
In other notes...I was able to successfully log into 4.3 and everything seems ok. I'll be bringing up a test server for players most likely Monday. I'll also provide an interoperability download (patched client) so that people can test. Keep an eye out on the news here for details.
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Some people had questions in comments and PM about 4.3. I will say now that it's still going to be a few days before I need anyone to help testing..at least a few days..maybe more if I run into problems. Going to be testing solo first to make sure I can actually log in and all that crap.
As for the scripting question and/or comment. I am not sure how Ash wants to handle it..but I'm going to start out with drops disabled on the new unscripted npcs. That's what I usually do anyway..If Ash decides to turn them on, that's his call.
You don't need to sign up to do testing...if you see the Test Server is accessible, then you can test..if you can't get to it, then you can't test. Pretty simple. Later on I will be asking for feedback..but don't bother giving any unless I ask for it.
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Got the card installed and updated after a long battle with a bad pci express slot and pulling a spare motherboard.
Should be able to start some internal testing on 4.3 tomorrow. Too tired to work on it today.
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New Video Card Status: "OUT FOR DELIVERY" - Soon...
Oh and I added some new filters for spammers, cleaned up the talent page some more, and got the 4.3 DB and Server ready to test as soon as I can finish getting the DBC/Vmaps moved over. Every time I try to access the computer with it..it craps out and my external reader isn't loading the drive properly that has it...probably because it's a lot newer than the external bay. Sigh...
Hoping the card comes soon...tired of feeling like my hands are tied.
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Found a dyslexic typo in the core for Priest Shadow spec (including Mastery). Wonder how that got in there....but I found it while looking at the spec trees for the classes. Shadow Spec is 795 not 759.
Oh well, fixed for next build.
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Talent page is just about done. Note: Only works on Cataclysm. Currently have the links attached to Wowhead..though I plan on internalizing it later. Just like with the equipment page, icons will need downloaded for any talents that have never been loaded before. So, classes that have never been clicked before will take awhile to load..the first time.
The trees, specs, rows, cols, spell ids, and max ranks are all compiled straight from the dbc. So, there shouldn't be any errors.
Also, noticed even though I replaced online status for GMs with 'GM' that you could still list by online status and find GMs. So, the system will no longer display GMs, period.
Edit: Noticed a calculation oversight on how many points spent per tree. Adjusted it.
Update: Added shading to unused talents, brightness to used ones, and some cleanup of the layout. Adjusted the layout of the Gear page to match.
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Doing some back-end work on the databases and website in preparation for 4.3 testing. I did, however, think about an interesting idea to help streamline but reports and testing. I'm not sure if I'll implement it or not. But, we have the system set up to do it.
I was thinking with the way the armory and bug tracker work..it would be fairly easy to combine the two. So, if you went to look up an item, a spell, or a talent (either through the armory character, spell, quest, or item pages) you could see comments/notes specific to that talent, spell, item, or quest. It would make reporting and finding specific reports much easier. I'm not sure if I want to do that or not..it was just a thought.
I'll consider it further once I finish the Armory..lord knows when that will be. But, when it's finished..it'll be tied into every item, spell, quest, and npc in the game..so it would be streamlined. Fairly powerful tool when put together right.
Shrug, I just like to write my ideas down before I forget them.
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So, the anti-spam tools I added put a few more layers of protection but, still didn't stop the manually registering spammers. I've added another fix that should remove that issue permanently.
Spam is for noobs (and Hawaiians).
On a side note, don't FEED the spammers. When you reply to their posts, you bump the validity of their urls on search engines and give me more things I need to delete from the forums, the twitter page, and the facebook wall.
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