Also toned down the memory leak issue so it should be less severe. Not sure if it will help..but the server should be able to run at least a few days before needing a forced reboot. This is just until we figure out the root cause of the problem.
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Just wanted to let people know the uptimes on KA are low because we're working out some memory leak issues. It's actually extremely stable aside from that. So, don't let the downtime fool you.
Once I figure out that memory problem..it'll be back to fixing bug reports.
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Due to the lack of updates from core Devs. I decided to revert the core back to the version we ran during the beta tests. I re-applied all the spell/talent fixes we added since then. The two main issues the newer core added were deadlock and instance fixes. I added my own version of these fixes which are much less likely to cause crash problems.
We'll see how it goes on next restart. My luck..it will explode in a ball of fire. But, who knows?
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I've fixed all that I can fix in the core..moved KA back to it's original machine.
There's not much else that I can do at this point. It doesn't make any sense..why was it so stable during beta and now even Dark Ash is crashing with even less people than the Test Server was running? Something had to have changed...
Don't really know where to go from here but to wait for the devs to give an answer. Though they are hopelessly poor programmers to begin with...
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Kick Ash is currently hosted on the debug machine..which is not as powerful as the original box. Players may experience some lag or random spikes but we need to do this to get it working. Luckily, it seems the only crashes that have occurred there have been related to things we've added and can be fixed easily.
Linux is just too unstable with this core currently. Hopefully, we will be able to figure out a permanent solution given some time. We may need to switch to Windows for the new core..in which case I'll probably have to dust off my gaming rig and convert it to a permanent host for one of the 3 servers. Windows can host a single server without any issues..but more than one causes severe problems.
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Tracked down a crash issue on the new build and put in a fix for it. Also got debug working on DA now so I can track down crash problems..this will work for Test as well once we get that back up and running.
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All realms are now up and running. Expect a transitional phase with many updates and tweaks needing done over the coming months.
Test Server will be out of commission for a bit as we get the new servers settled down.
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Test Server will be down for a bit to do Database updates in preparation for the full Cata upgrade coming soon.
Update: Core upgrades and database changes were successful. Now on to the actual Cataclysm process. Still have multitudes of hours of work to convert the DA and KA database.
We've started BA back up since we don't have anything else to do on there. It's ready and working.
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Tame Beast is now working correctly. Ash still needs to fix a few Database issues before characters are cleaned up properly.
You can have your 5 slots, summon using the spells, tame using the tame spell, abandon to free up a slot, and tame into the freed slot. Players that had issues before the fix may still have pet problems. This will be resolved completely during the final transfer before the upgrade. Please keep in mind the fix for the tame spell requires you maintain targeting on the creature you are channeling on or it will fail. You also must -Abandon- the pet to free up a slot..not just dismiss. Pets that die will be Called still in dead state..this is intended. You start with Revive Pet for a reason. The spell will fail taming without an error if you have no slots free.
I also attempted another fix set for a couple of the spells still reported broken in the previous post and fixes to the remaining Warlock list on the Tracker...I can't remember which ones at the moment because my brain is fried from core debugging to find the Tame Pet issues.
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Not sure if many of these fixes will work. The ones left in this run are very...odd. They mostly don't follow any sort of previous logic.
* Refixed Conflagrate
Currently dealing 1 damage regardless of damage modifiers or caster's Spellpower
- Was checking effect index 1 instead of 2 (0, 1, 2). 1 is the direct damage and 2 is the dot...oops.
* Refixed Fel Armor
Currently still not allowing direct damage spells to heal the Warlock for a percentage of their damage
- Attempted to adjust the proc event
* Refixed Soul Leech
Working - Correctly proccing off Chaos Bolt, Soulfire and Soulburn successful hits and no longer applying Aftermath's daze effect, but still not restoring Mana or proccing replenishment on those spells
- Proc was fixed but the spell it procs was not. Added the two trigger effects
* Refixed Soul Link
Working - Correctly proccing the Soul Link buff, but not transferring a percentage of damage received by the Warlock to his/her summoned demon pet. In addition, the Soul Link buff will be cancelled if any other spell (besides Soul Link)is cast
- I cannot figure out what is causing it to cancel..but I attempted to fix the transfer at least for now. The spell is in the dbc this way to cancel.
* Refixed Bane of Havoc
Still not allowing damage dealt by the Warlock to other targets to also affect the victim of Bane of Havoc
- Attempted a new loop method to try to fix this. Not sure why it's ignoring the loop for the test. Please note that hitting yourself will NOT trigger the effect.
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