More Priestly Business 
Priests are in some heavy need of editing it seems..got more priest updates:
*Chakra - Currently not proccing Chakra: Serenity, Chakra: Chastise or Chakra: Sanctuary when their related spells are cast while under its effect
-Enabled the Chakra procs and aura..the auras themselves may not be fully coded yet..will need feedback and numbers.
*Train of Thought - Currently not granting Greater Heal a chance to reduce the cooldown on Inner Focus, and not granting Smite a chance to reduce the cooldown on Penance
- Will not 'proc' but will activate the reducers correctly
*Spirit of Redemption - Currently procs correctly, but gives the user a "you are in shapeshift form" error when attempting to cast healing spells in that form
-Added flag check to form CheckCasting to allow except for Redemption. Not sure if that's the problem.
*Vampiric Touch (DoT), *Mind Flay, *Shadow Word: Pain (DoT), *Devouring Plague (DoT) - Currently unable to critically strike
-Rewrote periodic crit section of the core
*Holy Nova - Range on the damaging effect is off, supposed to be 10yd, but you need to be standing on top of the enemy to hit it.
-Adjusted the spell DBC entry's Radius Index to 14..which I believe is 12 yrds give or take. These values are stored by Index not actual distance value because they scale like pixels. This was the closest index I could find.
*Glyph of Shadow Word Death: Currently not resetting the cool down.
-Added effect to dealdamage if health > damage
*Sin and Punishment: Not lowering CD of Shadow fiend when it should, nor is it fearing targets when dispelled.
-Added both effects
*Grace - Currently not proccing off Heal, Flash Heal, Greater Heal or Penance
-Updated proc table - still had WotLK values

Well that does it for priests. On to the next one after a short word from our sponsors.

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Priest continued 
Sorry for the delay..needed a breather:

*Body and Soul - Currently not proccing off Power Word: Shield or Leap of Faith
- Added to proc table and added flag checks for self (cd) and pws/lop
*Archangel - Currently giving the caster a "spell is not ready" error
- Attempted to add the activation buff and also completely scripted the spell effects for Dark Evangelism and Evangelism to coincide with it's effects
*Reflective Shield - Currently not proccing off attacks absorbed by Power Word: Shield
-Cannot proc - added to absorb calculations to cast effect
*Atonement - Currently not proccing off Smite
-fixed proc and replaced broken 'Atonement' heal with custom 'Flash Heal' effect..modified values to match. Spell select for the 'low health' part of the spell is set to less than 50% health to be considered a target.
*Strength of Soul - Currently not causing Heal, Greater Heal or Flash Heal to reduce the duration of Weakened Soul on their targets
-Scripted the reducer spell and rewrote the proc core entry for it. May need to also add a proc table entry later on.

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And my head hurts..be back later.

P.S. I am adding these changes to the current build for next restart...yes that includes all the other fixes below too...

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More Mastery tweaks, Cage Pets, and Confirmed Priest Issues 
Mastery:
*Respec - Added Mastery update when respeccing
*New Spec - Added Mastery update when selecting a new spec

Cage Pets:
* Follow/InCombat - Kill something in a raid and the custom pet will stay at the body until you move on and attack something else.
- Added stuck checks for in-combat

Priest:
*Improved Devouring Plague - Currently not proccing off Devouring Plague casts
- Was set to effect 1 instead of effect 0
*Masochism - Currently restoring mana even if the damage received does not equal or exceed 10% of the Priest's total health
- Added check to damage being dealt
*Mind Melt - Incorrectly proccing off Mind Blast
- Added check for Mind Blast - Mind Spike and Blast have identical flags =/
*Shadowy Apparition - Currently not granting Shadow Word: Pain ticks a chance to proc its effect
-Added proc entry and now fully scripted to follow and cast their spell when in range (5.0f or Melee swing distance). They will dissipate after 30secs (individual timers) to alleviate core strain (if they have not found a target by then) and there is a maximum of 4 at a time. Spell scales at 60% of your SP (Shadow) for now until I get solid numbers.
*Evangelism - Currently not proccing off Smite
-Rewrote core devs shitty Evangelism code. May need some tweaking.
*Divine Aegis - Currently only proccing off Prayer of Healing criticals instead of all healing done by Prayer of Healing
-Reworked proc event to always proc on all heals..then checked in core that it is either a critical or prayer of healing
*Divine Touch - Currently not proccing off Renew casts
-Added proc entries and core support

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Need a break for a bit...will get back to Priest list in a moment.

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Mastery and Warrior Confirmed Issues report 
Mastery:
*Strikes of Opportunity - Removed self-proc of the actual damage spell
*Wild Quiver - Removed self-proc of the actual damage spell
*Main Gauche - Removed self-proc of the actual damage spell
*Hand of Light - Will now proc on Divine Storm as well

Class Updates:
(Hunter) *Master Marksman - Updated stack amount to 5.
-- Warrior --
*Single-Minded Fury - Currently not allowing Slam to hit with both weapons
- Will now proc off-hand spell
*Incite - Currently allowing Heroic Strike criticals to proc another Incite buff
- Not sure if I can fix this easily but I added a check to make sure you did not have this aura when this aura is proc'd again
*Rage - Currently not normalized to grant a flat amount of rage per swing
- Normalized rage per hit to be 6.5 * weapon speed which is the accepted Cataclysm formula. I could not find ANY information on what it should be for when you are hit..save a couple remarks from devs stating it reduced with the more max HP you have. So, I set it to 15 rage per hit which then reduces by 1 point per 10k HP. I will change it later if I can find anything about it.
*Rude Interruption - Currently having a small chance to proc off any melee special attack instead of successful interrupt
-It was set to proc 100% on any non-damaging spell effect..which is what pummel's interrupt is. I suppose other effect procs have this as well. I added the Interrupt flag to the proc but it is marked in the core from devs as Experimental..so lord knows if that will work.
*Wrecking Crew - Currently proccing off any melee critical strike instead of just Mortal Strike criticals
- Proc flag for Mortal Strike was missing..adding it may be the problem so I will have to manually repair it in the core if this breaks it.
*Shield Slam - Currently not scaling properly with Attack Power
- I don't have exact numbers for scaling anywhere so I used a similar one to Bloodthirst since Bloodthirst, Mortal Strike, and Shield Slam are all share the same effect replacement (Strike)
*Bloodsurge - Currently proccing off any melee special attack, and being consumed by Bloodthirst critical strikes
- Updated the proc table to be for Bloodthirst. I cannot fix the consumption issue currently as there is no way to implement that in the core
*Battle Trance - Currently proccing off every melee special attack instead of just Mortal Strike, Shield Slam and Bloodthirst
- Added proc entry

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Today was Warrior.
I will be doing one of the Confirmed Class Issue report pages on the Bug Tracker per day until they are all cleared. Then, I will be revisiting them. I want to get as many class issues fixed as possible before I move onto other areas.

Issues will be put in as they are compiled and restarted. There will be no planned restart time for any of these until they are ALL finished.

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Sorry 
Apologies for the downtime there...server crashed from one of our GMs and my shoddy programming of the ticket bug command - disabled the command for now. Not to mention it went down while I was recompiling a new build and all hell broke loose.

All is well now.

I added fixes for:
*Hand of Light - Wrong proc ID
*Executioner - Needed manual implementation of buff aura
*Total Eclipse - fixed apply/removal of aura
*Wild Quiver - Fixed screwed up spell ID that was Misdirection instead of Wild Quiver proc
*Strikes of Opportunity - Apparently this aura is type ROGUE not WARRIOR..so I attempted to modify it back to Warrior.
*Unshackled Fury - Fixed application to Enrage effects.

Also cleaned up the mastery system a bit..removed some debugging..etc.

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Update to the update 
I think I figured out the issues with the tooltips and I also fixed a bug in Total Eclipse mastery where it was removing the lunar/solar buffs instead of the Total Eclipse Specialization..oops.

I added the 1k Agility pet bonus as I realized the agility bonus to crit was never transferred from Test to the live realms. So, that will be in the next build too.

I may restart later tonight to put the build in if I feel up to it. I really need to get the stupid clock on the linux box set correctly anyway.

Edit: Oh and I updated our Twitter Page. Be sure to check it out and retweet or @mention us if you want to get the word out!

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Alright Specialization switching implemented 
I put in a mod to the new mastery system to reload specializations on login and switching talent specs. So, now the auras will get learned/loaded and apply their buffs.

Currently, the system will not load the aura if you are just learning the tree..you will need to learn it and then relog or switch specs. This is only for people that havent ever selected a tree yet. I will look into adding the mastery loading to that section as well later on.

My primary focus right now is to get it operational.

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Mastery Note 
Players are not learning the Mastery Specialization auras when selecting talent trees so most Mastery effects are not going to work until that is implemented. Hard to get bonuses from auras that are not even on your character =P

I will add that asap. Don't bother reporting any Mastery issues until this is resolved..the auras are working but you never get them so they won't work for you hehe.

Oh and one of our GMs helped me track down a bug with Taming for Hunters and it seems that the Voter's Satchel causes Taming (and possibly other abilities) to become interrupted while it is equipped. Ash has helped by attempting a DB fix for the item but it will not take affect until next restart. So, if you know of anyone with this issue or read about it in LFG, please pass the info along until it can be resolved.

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Mastery Now Live 
All the Mastery Specializations are now live on DA/KA.

Please be sure to pass some updates to the appropriate report in the bug tracker for any thing that may need tweaked or fixed. I implemented the Mastery Specializations but that does not mean all the auras they use are implemented by default (like +percent to specific spells may give the aura but the spells do not know to calculate it). I'll need reports on specifics either here or on the tracker.

Please don't report any tooltip issues. They are not a priority but I would imagine they will display right. Private Server code is notorious for getting tooltips wrong client-side. Either the client will accept the packet updates or it won't..it's a 50/50 shot. Rest assured the data in the core will be correct even if it doesn't display right.

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Mastery update 
In the process of implementing all Mastery Specializations (Working to spec means in the TEST BUILD):

-- DK --
* Blood Shield - Working to spec
* Dreadblade - Working to spec
* Frozen Heart - Working to spec

-- Priest --
* Echo of Light - Working to spec
* Shadow Orb Power - Working to spec
* Shield Discipline - Working to spec (Implemented on PW:S and Divine Aegis..pretty sure these are the only two it works on)

-- Paladin --
* Illuminated Healing - Working to spec
* Divine Bulwark - Working to spec
* Hand of Light - Working to spec

-- Druid --
* Symbiosis - Working to spec
* Savage Defender - Working to spec but not sure how to fix the core absorb problem.
* Razor Claws - Working to spec
* Total Eclipse - Working to spec

-- Hunter --
* Essence of the Viper - Working to spec
* Wild Quiver - Working to spec
* Master of Beasts - Working to spec (Bonus applied directly to min/max damage of pet)

-- Mage --
* Flashburn - Working to spec
* Frostburn - Working to spec
* Mana Adept - Working to spec

-- Rogue --
* Executioner - Working to spec
* Main Gauche - Working to spec
* Potent Poisons - Working to spec

-- Shaman --
* Deep Healing - Working to spec
* Elemental Overload - Working to spec
* Enhanced Elements - Working to spec

-- Warlock --
* Fiery Apocalypse - Working to spec
* Master Demonologist - Working to spec
* Potent Afflictions - Working to spec

-- Warrior --
* Critical Block - Working to spec
* Strikes of Opportunity - Working to spec
* Unshackled Fury - Working to spec
-------------------

I designed a new Mastery system as the Dev version was amateur at best. This new system will make implementation much easier and should fix the tooltip issues as well. The update will not be out until all Mastery Specializations are finished.

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Non-mastery updates:

* Block - Updated to new system per http://www.wowpedia.org/Block
* Holy Shield - Implemented into new block system
* Cage Pet:
- Reduced all pet sizes to 50% of previous
- Turned off buff spells unless in combat to prevent follow problems
- Updated teleport system to (hopefully) prevent termination of pet on teleport-like abilities
- Adjusted (non-)combat regen - need feedback on how it's working.
* Added base scripting for High Prophet Barim
* Implemented aura type Mechanic Damage Dealt Percent
* Adjusted Lockmaw's script
* Stripped out useless Savage Defense code to try to clear up the absorb problem or at least track it down.

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